Teleport

Teleport 0.7.4

Hyperkind

New Member
I used similar setups in the past, should be working fine. Just note that Teleport needs a bit of CPU power on the sending PC to encode the feeds. If you run that twice, it will also cause more CPU load. Depends on your setup whether that is an issue or not.
I realized that I could just extend the canvas to fit both a horizontal feed and vertical feed and send it over as one video. Much easier to run in the end lol
 

YorVeX

Member
I realized that I could just extend the canvas to fit both a horizontal feed and vertical feed and send it over as one video. Much easier to run in the end lol
That's a nice idea and should also have a lower total load on the sender PC. But be aware that the JPEG compression Teleport uses is based on partially combining/merging data of adjacent pixels. Depending on the content, this could become visible at the "seam" where your two feeds touch each other on your canvas, when they're involuntarily merged a bit. I don't know how strong that effect is in your scenario, maybe it's a non-issue, just run some tests with different content (bright, dark, colorful) and take a look at the edges after you split the feeds on the receiving OBS.

If it is an issue, try using a small gap between them on your canvas with black, white or gray background color (and maybe also around them, because they will still merge with that background color, but at least then it's consistent on all 4 sides).
 

Chocolatte

New Member
I had a question regarding obs teleport and having the scenes setup on the gaming pc to then be sent to the secondary pc, I have it setup this way and when I change scenes it seems to play whatever audio on that scene but the video signal does not change or update though the teleport data for it is there, but the thing is going back to that scene that it originally way on that video signal will play like normal. I was wondering if that was normal, if thats intentional, if I should have it setup a different way or its a bug.
 

Chocolatte

New Member
I had a question regarding obs teleport and having the scenes setup on the gaming pc to then be sent to the secondary pc, I have it setup this way and when I change scenes it seems to play whatever audio on that scene but the video signal does not change or update though the teleport data for it is there, but the thing is going back to that scene that it originally way on that video signal will play like normal. I was wondering if that was normal, if thats intentional, if I should have it setup a different way or its a bug.
I figured out what the issue is, and was wondering if there was a way to auto hide a teleport source once its no longer active or just to disable the source if the source is not playing.
 

FunkyJamma

New Member
How do i change the network card teleport uses. I have a direct line to the stream pc and i would like to use this network as this is the 25gig network
 

Tuna

Member
How do i change the network card teleport uses. I have a direct line to the stream pc and i would like to use this network as this is the 25gig network
The discovery should happen over all interfaces. So one would select the one with the IP belonging to the desired interface.
 

GaganKumar

New Member
Guys Help me setup obs teleport i did everything firewall app ports and everythings still my gaming pc is not showing in refresh list
 

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Guys Help me setup obs teleport i did everything firewall app ports and everythings still my gaming pc is not showing in refresh list

Which firewall app and under which OS are you running? If you are running under Windows, I'm not sure whether this has ever been addressed, but my experience with Comodo's firewall app has hampered Teleport's discovery while not fouling NDI's discovery methods. That is because Comodo mistakenly disallows multicast traffic used for discovery (explainer incoming; stay tuned). Windows' own firewalling software works the best with both. Depending on the package you use other than these two (with which I have experience), as the old saying goes, YMMV.

Backgrounder which is a liiiiiitle bit long, but stick with me. You can thank me later. ;3

This is because Teleport uses multicast to discover local peers for pulling Teleport feeds. Multicast uses different, specially-allocated IPv4 blocks of "subnets" in the 224.x.y.z subnet and above which will allow all the computers on your network that your computer on the same network to "be found" by your and possibly others' computers and allow you to find those computers and the use those computers' associated resources. The local network location protocols Internet standard mDNS (multicast DNS) and Apple's Bonjour also use multicast which do not require any configuration to work other than "Hey, I can use other computers near me on my network!". I had not tried Comodo with other multicast-based discoveries like the aforementioned mDNS or Bonjour, which are both well-established standards. Bearing that in mind, should Comodo work with mDNS or Bonjour, if Teleport uses its own implementation of multicast discovery instead, it would explain a great deal.

Hope this helps.

--Katt. =^.^=

P.S. Given that Teleport runs under Windows, macOS and Linux, I can only help under Windows since I use it the most, but I don't use OBS Studio just yet under Linux and I will keep my damn fool mouth shut about Macs. >;3
 
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